Why Architecture Matters for Level DesignArchitect Paul Goldberger’s book, Why Architecture Matters (from which this article takes its title), proclaims that “we could not live…May 14May 14
Zen and the art of retro level design in “Kudzu”Follow me on this deep-dive into designing a dungeon with elements of 2D Zelda and Metroid games to hone my process for 2D level design.Dec 14, 2020A response icon2Dec 14, 2020A response icon2
BlatherCade postmortem — thoughts on running a game festival in Animal Crossing’s museumI teach game development and animation at Kent State University in Ohio, which like so many schools shut down in-person instruction due to…May 11, 2020May 11, 2020