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Chris Totten
Chris Totten

17 followers

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Why Architecture Matters for Level Design

Architect Paul Goldberger’s book, Why Architecture Matters (from which this article takes its title), proclaims that “we could not live…

1d ago
Why Architecture Matters for Level Design
Why Architecture Matters for Level Design
1d ago

12 Principles for Game Animation

Introduction

Nov 30, 2021
12 Principles for Game Animation
12 Principles for Game Animation
Nov 30, 2021

Zen and the art of retro level design in “Kudzu”

Follow me on this deep-dive into designing a dungeon with elements of 2D Zelda and Metroid games to hone my process for 2D level design.

Dec 14, 2020
2
Zen and the art of retro level design in “Kudzu”
Zen and the art of retro level design in “Kudzu”
Dec 14, 2020
2

BlatherCade postmortem — thoughts on running a game festival in Animal Crossing’s museum

I teach game development and animation at Kent State University in Ohio, which like so many schools shut down in-person instruction due to…

May 11, 2020
An image of the event organizer’s Animal Crossing avatar in front of a bunch of artworks of indie games.
An image of the event organizer’s Animal Crossing avatar in front of a bunch of artworks of indie games.
May 11, 2020
Chris Totten

Chris Totten

17 followers
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